Junior Ghost Defense Force is a 3-player ghostbusting prototype I developed for a game design course in my Master's program.
I learned a lot while working on this prototype, from basic multiplayer development and group cameras with Cinemachine, to coding a closest-target algorithm for firing beams and multiplayer progression gates.
The prototype is still quite rudimentary, but I look forward to building on the gameplay mechanics to make a more rewarding and satisfying core gameplay loop to polish this vertical slice demo.

